Monday, August 26, 2019
Procedural cloth wrinkles. Blender quick tip!
High res demo pic from the thumbnail:
Here's a quick tip for making wrinkly clothy things. I dunno!
Sorry about the audio quality. Using a webcam mic at 2am :|
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good tip
ReplyDeleteNice, this is a very cool and useful technique. Thanks
ReplyDeleteI am going to make so much duct work with this! Thank you so much!
ReplyDeleteVery good tutorial. No-nonsense, was able to follow it easily!
ReplyDeleteAwesome ..thanks for the great tutorial
ReplyDeleteOMG, you are like listening to paint dry.. I just had to turn the sound off.. 100% better with music, try subtitles, dude your voice is wrist slashingly aggravating.
ReplyDeleteBravo
ReplyDeleteThanks for the useful skill!
ReplyDeletemay i know why my cylinder's wrinkles look like cubes instead of lines?The wrinkles are not smooth.
ReplyDeleteIs it because my cylinder was not made properly?
Good tutorial, but you sound like you are talking to yourself rather than presenting a tutorial. I got the gest of it so OK.
ReplyDeleteWow, to think wrinkles where the only thing holding me down, I thought you could only do it by sculpting - Solid, simple, short, to the point Tutorial - THANK YOU!
ReplyDeletebut what if you want to build the wrinkles arround a hard surface model is it possible?
ReplyDeleteRotate the empty on the Y direction 90 degrees, with the proper scale this makes a nice wood log too great tutorial again
ReplyDeletethank you!
ReplyDeletegood job, that's very useful tip :], I subscribe :D
ReplyDeletethanks and keep up the good works
smart, thanks for the tip
ReplyDeletein my case the wrinkles it does in the Z axis, helpp please
ReplyDeleteyour content is amazing dude, please talk a bit louder and go a bit slower trough the process
ReplyDeleteWow good video but the background noise
ReplyDelete